Welcome to V-Ray/Blender Development Page

 

V-Ray/Blender is a project of V-Ray integration to Blender.

It's implemented as an exporter to the V-Ray Standalone file format (.vrscene).

It consists of 2 components: exporter and custom Blender build.

Quick-start

 

Now you are ready to use V-Ray/Blender!

Exporter

 

If you don't want to use custom build you could just download the exporter in zip or tar.gz archive.

Extract folder from this archive and rename it to vb25 then move it to:
<blender-install-dir>/<blender-version>/scripts/startup/

You could also use Git:
cd <blender-install-dir>/<blender-version>/scripts/startup/
git clone --depth=1 git://github.com/bdancer/vb25.git

Start Blender and select V-Ray from top menu.

Refer to Installation wiki page for more info.

Custom Build

 

Custom build includes V-Ray/Blender patch that adds:

  • NodeTree->links support (possibility to export node materials) [already in trunk]
  • multi-threaded mesh & hair export operator (mesh export is faster up to 20 times)
  • custom splash image
  • disables appearence of Blender Render Window at render start [Render -> Display -> Keep UI]

Download (Windows, Linux, Mac OS X)

You could also compile it yourself using this tutorial or auto-build script.

User Support

 

Developer: Andrey M. Izrantsev (aka bdancer)

Email: izrantsev@cgdo.ru

Jabber: izrantsev@gmail.com

ICQ: 141603931

Forum: http://cgdo.ru

IRC: irc.freenode.net #vrayblender